Game Info
Platkhung Win, PS4, Xbox One
quảng cáo online Activision
Developer Infinity Ward
Release Date Nov 4, 2016

We’re in uncharted territory with Gọi of Duty: Infinite Warfare.

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Three years ago, Infinity Ward had every intention of launching a new, long-running call of Duty franchise — one that could match the critical and commercial success of Modern Warfare và Black Ops. Unfortunately for us và them, that new game was gọi of Duty: Ghosts. Baông chồng then, I derided it as being one of the worst installments in Call of Duty history.

So, for the first time ever, a hotline of Duty franchise has been abandoned after just one game. Infinity Ward instead decided lớn start from scratch on a totally new franchise, one set IN SPACE. But for all the apparent vitriol over Infinite Warfare’s debut trailer (it was one of the most downvoted videos in YouTube history), the over result is something far more interesting than anyone would have sầu guessed — at least in its campaign.

Infinite Warfare”s chiến dịch is more interesting than anyone might have guessed

gọi of Duty’s recent forays into lớn future warfare make this new journey inlớn the outer reaches of our solar system kind of a no-brainer, but despite the setting, Infinite Warfare’s chiến dịch is something of a return lớn basics. The waves of AI và VR ridiculousness of Blaông chồng Ops 3’s campaign have been abandoned in favor of a simple story about one core concept: whether the mission is more important than the lives under one’s command.

It’s a question that might have sầu seemed too heavy for previous games in the franchise; even some of the best (Blaông chồng Ops and Advanced Warfare, for example) struggled with depth &, at most, had few standout characters.

Infinite Warfare, on the other h&, offers the strongest writing & characters the series has seen thus far. A measure of narrative sầu strength và success is whether you can remember a character’s name, or whether you care if they die. And I cared. A lot. I haven’t cared this much since Gaz và the gang from the first Modern Warfare were summarily executed in that campaign’s closing seconds.

And why did I care? Infinite Warfare’s cast is fleshed out. They’re believable characters with personalities và motivations, characters I wanted to lớn see make it out safe và sound. Not all of them vị.

The story’s only real weak point? A spot of celebrity stunt casting in Kit Harington (Game of Thrones’ Jon Snow). Unlượt thích your shipmates, Harington’s Admiral Kotch is flat & uninspired, offering shallow platitudes and threats of Martian dominance (yes, he’s from Mars). His appearances are mercifully few and far between, with the bulk of your time spent jawing with your newfound buddies.

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Like its multiplayer mode, Zombies in Call of Duty: Infinite Warfare seems khổng lồ lean heavily on Treyarch’s pre-established formula. Four random heroes are gathered together in a zany environment và must bởi a series of increasingly obscure tasks khổng lồ unloông xã a mysterious Easter egg.

This year’s installment is set in the 1980s, with archetypes lượt thích the Valley girl, the nerd, the jock and the, uh, rapper (is this even an archetype?), attempting khổng lồ survive sầu in a zombie-filled amusement park.

The fundamentals are identical to lớn just about every other Zombies maps we’ve seen thus far, but several concessions have sầu been made to lớn encourage those who have sầu been scared off by the mode’s notorious difficulty. For one thing, it’s actually pretty easy to lớn survive sầu, at least lớn wave 10, without knowing anything. Exploration is also pretty straightforward, with maps to lớn guide you around and sections of the park being themed (“Come to lớn the rocket ship!” or “We’re in the arcade!”) for easy identification.

The mode also tells you a lot more about what you should be doing. Treyarch’s Zombies maps are known for being stingy with guidance. Here, though, there are numerous help screens and tooltips. One of the pickups you can stumble upon is a saông chồng of jelly beans. Throw some on the ground & nothing happens. In a previous game you might have sầu thought, “Oh well, maybe I have khổng lồ save sầu these for later?” Here you’re actually told lớn shoot the candy lớn set it ablaze, creating a temporary barrier to ward off zombies. It’s not exactly holding your hand, but it’s not completely tight-lipped either. We’ll Gọi it quasi-helpful.

Another bone thrown to lớn the player is that weapon experience và attachments in multiplayer actually carry over to Zombies. If you’ve sầu unlocked a silencer in multiplayer and have sầu that specific weapon unlocked in Zombies, it’ll come packed with that attachment when you buy it off a wall. It’s similar to lớn the system in Blaông chồng Ops 3, but again is a little friendlier và more generous, a running theme in this mode.

Wrap Up: As a package, Infinite Warfare stands out

There’s no doubt that Infinity Ward made a wise call in ditching the Ghosts franchise. Điện thoại tư vấn of Duty: Infinite Warfare offers one of the best campaigns the series has provided, with stellar writing và varied environments. While that cấp độ of ingenuity didn’t transfer over to lớn multiplayer and Zombies, taken as an entire package, Infinite Warfare is a standout effort whose biggest sin is not trying lớn reinvent the wheel at every turn.

điện thoại tư vấn of Duty: Infinite Warfare was reviewed in part at an sự kiện held by Activision và Infinity Ward in San Francisco from Oct. 17-đôi mươi, năm nhâm thìn. Multiplayer, Zombies và chiến dịch were played with other press và developers on debug, non-final PS4 code. Some multiplayer was tested using retail PS4 copies of Infinite Warfare. This nhận xét will remain provisional until we can determine the final launch state of the game. You can find additional information about”s ethics policy here.